Disintegration review: "Combat is both maddeningly simple and bafflingly slow"

Disintegration doesn’t feel like any of the things it’s made from. It tries to blend real-time strategy and shooting, but it never gave me the satisfaction of pulling off a clever strategy, and its guns lack the weight, power, and feedback I look for in shooters. It’s built around hoverbike-like Gravcycles that squad leaders ride into battle, but these control more like slow-moving turrets than actual bikes. It’s set in a world where factions of “Natural” and “Integrated” (read: robot-ified) humans are at war, but its story is thin and meandering, constantly mentioning interesting themes but never exploring them. Disintegration’s campaign is dull, tedious, and frustrating, and even the chaos of multiplayer can’t liven up its boring combat.

You’re dropped into Disintegration as protagonist Romer Shoal, a former Gravcycle pro and show host who’s been Integrated into a robotic body. Romer joins a band of Integrated outlaws in their escape from the Cloud, a floating base commanded by the Rayonne and led by Lt. Col. Black Shuck. The Rayonne want to exterminate or Integrate all remaining Naturals, Romer and the gang would rather like to prevent that, and Black Shuck wants all their heads on a platter – or rather, their Brain Cans.

Fast Facts: Disintegration

(Image credit: V1 Interactive)

Release date: June 16, 2020
Platforms: PS4, Xbox One, PC
Developer: Private Division
Publisher: Take-Two Interactive 


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