Biomutant will let you choose how much narration you want

If you’ve seen gameplay footage of THQ Nordic’s upcoming open-world action-RPG Biomutant you may have found its overzealous narrator a bit annoying. Every time he exclaims “boom!”, “neutralised!”, or “hack-and-slash!” mid-battle it can instill a sense of weary irritation. As it turns out, developer Experiment 101 understands that this feature isn’t to everyone’s tastes and it can be drastically minimised.


Biomutant developer Experiment 101 is comprised of ex-Avalanche Studios devs who worked on Mad Max and the Just Cause series.

Head of studio Stefan Ljungqvist explained to Eurogamer at PAX West 2017 that Biomutant’s narrator can be reduced in the settings, though that’s not the only thing that determines how much superfluous natter you’re subjected to, as this questionable feature also takes into account your play time.

“Each session, the conversation that’s dynamic decreases,” Stefan Ljungqvist told Eurogamer in an interview. “So if you play one hour and start your second hour on the same session, we decrease the frequency. If you play 10 hours of the game, the default frequency gets lower and lower.”

“You also have a scaler for how frequent you want it,” he added. “It scales with your session time, and it scales with your total play time, and you also have a slider.”