Can Battlefield 1 help us see The Great War with fresh eyes?

A couple of years ago I was dozing in front of the TV when I woke to see a spaceship on fire. In actual fact, it was a zeppelin, vast and menacing, presented via a slightly dodgy cable channel special effect, and it was on fire because of the plucky Brits. When German zeppelins raided England in the First World War, the slightly dodgy cable channel documentary explained, they were grim agents of terror, ghosting over the channel at night, flinging their bombs and leaving devastation, death and a profound sense of national violation behind them. For a while, there was no counter, either, until people started to think about the flammable gases that kept the zeppelins afloat. Could that be the key?

It could. But it relied upon two inventions, both of them bullets. The first bullet would explode on impact and punch a huge hole in the zeppelin’s skin, letting in air. The second would catch on fire as it flew through towards its target – it was filled with some kind of fuel, and had a little valve covered with solder that would melt away during firing. The two bullets worked in tandem together – they had to be loaded into guns, one then the other, over and over – and after a little debugging, they handled the zeppelins fairly efficiently. Boom.

Before I watched this documentary – and as my vague recollection suggests, I only half watched it even then – the only indication I had that zeppelins ever struck England in the first world war came from the second book of the Regeneration trilogy, when one of the characters visits a neighborhood in war-time London that has been reduced to rubble by an overnight strike. My point being, I think, that history is huge and filled with stuff I don’t know about, and I’m grateful to plug the gaps anyway I can. I’ve been thinking about this ever since the release of the Battlefield 1 trailer. A lot of people have been wondering over the ethics of making a game like that – and certainly at the very least a trailer like that – about a war that was so bloody and grotesque.


Firstly: as if there’s a war that isn’t bloody and grotesque, I would argue. And beyond that? Initially I was less struck by the trailer, and more by the image that has been released to accompany the game’s announcement. Battlefield 1 is set during World War One, apparently, but when I saw that guy, holding that spiked thing and wearing what looked like a cape, all lurid in the orange and red light, I thought: I don’t recognise that. Who is that? What fantastical world has he come from?

Our world, apparently, and that alone feels like justification for at least attempting a game like this. I’m pretty sure people have been having the Battlefield 1 appropriateness argument a lot this week – we’ve certainly had it in the Eurogamer offices – and I’m surprised to discover that I haven’t really struggled to pick a side. The guy in that central image is apparently a Harlem Hellfighter, a group I had never heard of but have now. Reading about the Harlem Hellfighters has opened up another chunk of history to me, just as that slightly dodgy cable documentary clued me into the zeppelin fights. We often learn about the past in strange ways. Is that really a problem?