Curse of Strahd Revamped review

Essential info

(Image credit: Wizards of the Coast)

Game system: D&D 5e
Players:
 2 – 6
Difficulty: Hard
Set-up time:  Variable
Time to play: Multiple sessions
Average price: $100 / £80

It’s fitting that Curse of Strahd Revamped caught me off guard. From the promotional material I’d seen of the updated Dungeons and Dragons campaign, it seemed to be a dainty box of goodies no bigger than an A4 sheet of paper. And then it arrived at my door. Oh my, what a sweet summer child I was. As is only right for an adventure with so many twists, it’s not what I expected – it’s bigger, more intricate, and unfailingly grand.

Something wicked

Much like its bloodsucking villain, Curse of Strahd Revamped raises one of the best tabletop RPGs from the dead; although it brings back a 2016 storyline, it has its roots in a fan-favorite adventure from the early 1980s. More specifically, players must once again brave the terrors of Barovia in a plot that pits them against the vampire Count Strahd von Zarovich.

It’s suitably imposing as a result. Pull aside the cardboard slip and you’ll find a coffin box covered with gorgeous, embossed patterns that cement its premium feel. Lurking within is artwork of the titular vampire sleeping in his crypt, a softcover version of the Curse of Strahd book, an oversized Tarokka deck featuring raised backs and suitably grim artwork, a booklet on how to read those cards, a two-sided map, four handouts used during the campaign, a separate Monsters & NPCs booklet, and a unique Dungeon Master screen of thicker, harder stock. It even comes with 12 themed postcards with which you can invite your players to the game’s gothic setting.

Curse of Strahd Revamped review

(Image credit: Wizards of the Coast)

While all of this earns a suitably high price tag, I’d say it’s worth the investment. For the most part, anyway. Sure, the $100 US cost is on the steep side. But the Tarokka cards, DM screen, and unique monsters can always be carried over to other sessions. There’s plenty of value on offer as a result, even after your group has finished the main quest.


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