Face-Off: Dead Rising Remastered

With Capcom gearing up to release new series entries for both Resident Evil 7 and Dead Rising, the firm has spent much of 2016 revisiting its back catalogue of games, porting them over to the latest console hardware. Dead Rising, Dead Rising 2 and its Off The Record spin-off arrived this week for both PS4 and Xbox One – with 1080p60 gameplay targeted for both systems.

We went into this one with limited expectations – the Resident Evil 4/5/6 triumvirate of remasters turned out to be somewhat limited in scope, with sparse enhancements in terms of upgrades to the actual artwork, and with only the most minor of tweaks to the presentation (tweaked gameplay cameras, for example). The approach from Capcom seems to have been to centre on authenticity – simply to upgrade resolution and performance, as opposed to lavishing the kind of extreme care and attention to the experience as we’ve seen in titles like Gravity Crash Remastered and Uncharted: The Nathan Drake Collection.

In the case of Dead Rising and its sequel, however, this may not be a bad idea because both titles had issues with their presentation on original hardware. The series debut targeted 30fps on Xbox 360 but exhibited some of the most intrusive screen-tearing we saw back in the day. Meanwhile, Dead Rising 2 launched on both PS3 and Xbox 360 – it wasn’t bad on the Microsoft console, mostly hitting its 720p30 target with v-sync engaged, but PS3 was somewhat messy – 1024×576 (!) with v-sync off. Not good.