Marvel’s Avengers review: “This game can’t figure out what the hell it is”

The Marvel’s Avengers marketing campaign and its multi-weekend beta buried the lede, guys. At the core of this loot-based, cosmetic-heavy, live-service game is a fantastic, roughly 12-hour campaign full of pathos, personality, and yes, a lot of punching. If you’re surprised by that, you’re not alone – I was shocked to complete the now all-too-familiar opening scene and dive into a captivating campaign centered around the perfect protagonist. So shocked, I didn’t want it to end.

If Marvel’s Avengers is an Iron Man suit, Kamala Khan is its arc reactor, propelling the story forward and providing necessary emotional torque. She should have been featured in the marketing materials far more than she was, because she really is *the* Avenger in this game. Her story and the simultaneous story of the Avengers we know and love overcoming failure and crippling self-doubt in order to reassemble is a rock-solid one (and I dare say better than one or two of the Avengers films). 


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